Dear guest, welcome to this publication database. As an anonymous user, you will probably not have edit rights. Also, the collapse status of the topic tree will not be persistent. If you like to have these and other options enabled, you might ask Admin for a login account.
This site is powered by Aigaion - A PHP/Web based management system for shared and annotated bibliographies. For more information visit www.aigaion.nl. Get Web based bibliography management system at SourceForge.net. Fast, secure and Free Open Source software downloads
All publications
in press
J. G. Jones and S. C. Bronack, Rethinking cognition, representations, and processes in 3D online social learning environments, in: Games and Simulations in Online Learning, pages 107-147, Idea Group, in press
2008
Tom Caswell, Shelley Henson, Marion Jensen and David Wiley, Open Educational Resources: Enabling universal education (2008), in: International Review of Research in Open and Distance Learning, 9:1
2007
High Tech Center Training Unit of the California Community Colleges, Alternate Media Workflow Strategies for PDF, High Tech Center Training Unit of the California Community Colleges, 2007
Jeremy MacClancy, Expressing Identities in The Basque Arena, School for Advanced Research, World Anthropology, 2007
Peter J. Denning, Mastering the Mess (2007), in: Communications of The ACM, 50:4(21 - 25)
Judith Donath, Virtually Trustworthy (2007), in: Science, 317:53 - 54
2006
J. D. Jones, Accelerating online text-based discourse via 3D online learning environments, in: Society for Technology in Teacher Education, 2006
J. G. Jones, Accelerating Online Text-based Discourse via 3D Online Learning Environments, in: Society for Information Technology and Teacher Education International Conference, pages 1372-1377, 2006
Mitchel Resnick, Computer as Paint Brush:Technology, Play, and the Creative Society, in: Play = Learning: How play motivates and enhances children's cognitive and social-emotional growth, Oxford University Press, 2006
R. Keith Sawyer, Educating for innovation (2006), in: Thinking Skills and Creativity, 2006:1(41 - 48)
D. Livingstone and J. Kemp, Massively Multi-Learner: Recent Advances in 3D Social Environments (2006), in: Computing and Information Systems Journal, 10:2
S. Jones, Reality and virtual reality: When virtual and real worlds collide (2006), in: Cultural Studies, 20:2-3(211-226)
Library Technology Reports, Suggested Sources and Resources (2006), in: Library Technology Reports, January - February, 2006
Amy Bruckman, Teaching Students to Study Online Communities Ethically (2006), in: Journal of Information Ethics:Fall 2006(82 - 89)
Murray Turoff, The changing role of faculty and online education (2006), in: Journal of Asynchronous Learning Networks, 10:4(129 - 138)
2005
K. Bain, S. Basson, A. Faisman and D. Kanevsky, Accessibility, transcription, and access everywhere (2005), in: IBM Systems Journal, 44:3(589 - 603)
I. MacInnes and L. Hu, Business Models for Online Communities: The Case of the Virtual Worlds Industry in China, in: 38th Hawaii International Conference on System Sciences, 2005
Library Technology Reports, Defining the Challenge (2005), in: Library Technology Reports, May - June, 2005
Library Technology Reports, General Resources (2005), in: Library Technology Reports, November - December, 2005
Library Technology Reports, Integration of Libraries and Course-Management Systems (2005), in: Library Technology Reports, May - June, 2005
Library Technology Reports, Introduction (2005), in: Library Technology Reports, November - December, 2005
Sergio Goldenberg, La interactividad: El desafío pendiente del periodismo online (2005), in: CUADERNOS DE INFORMACIÓN, 18(80 - 87)
R. Moreno and R. E. Mayer, Role of Guidance, Reflection, and Interactivity in an Agent-Based Multimedia Game (2005), in: Journal of Educational Psychology, 97:1(117-128)
Mitchel Resnick and Brian Silverman, Some Reflections on Designing Construction Kits for Kids, in: Interaction Design and Children conference, 2005
Andrew Leonard, The world in the iPod (2005), in: Salon:4/20/2008
James M. Hudson and Amy Bruckman, Using Empirical Data to Reason about Internet Research Ethics, in: European Conference on Computer-Supported Cooperative Work (ECSCW), pages 287 - 306, 2005
Trey Martindale and David A Wiley, Using Weblogs in Scholarship and Teaching. (2005), in: TechTrends: Linking Research & Practice to Improve Learning, 49:2(55 - 61.)
J. Young, G. Jones and K. Kalinowski, Virtual learning environments Technology for interactive class discussion, in: 4th International conference on Technology in Teaching and Learning in Higher Education, 2005
J. Young, G. Jones and K. Kalinowski, Virtual learning environments Technology for interactive class discussion, in: 4th International conference on Technology in Teaching and Learning in Higher Education, 2005
Robert Zheng, Bradd Stucky, Matt McAlack, Mike Menchana and Sue Stoddart, WebQuest Learning as Perceived by Higher-Education Learners. (2005), in: TechTrends: Linking Research & Practice to Improve Learning, 49:4(41 - 49.)
2004
J. G. Jones, 3D on-line distributed learning environments: An old concept with a new twist, in: Society for Information Technology and Teacher Education International Conference, pages 507-512, Association for the Advancement of Computing in Education, 2004
Mitchel Resnick, Computers And Mud, in: Digital Dialogues: Technology and the Hand, 2004
J. G. Jones, Content Migration between 3D Online Learning Environments, in: L.O.W. International Conference on 3D Educational Environments, 2004
Mike Powers, Ensuring Effective Learning Environments (2004), in: Human Ecology, 32:1(24)
J. Foreman, Game-based learning: How to delight and instruct in the 21st Century (2004), in: EDUCAUSE Review, 39:5(50(52-54), 56)
J. G. Jones and J. Hicks, Logo goes 3D, in: Society for Information Technology and Teacher Education International 2004, pages 1749-1752, Association for the Advancement of Computing in Education, 2004
R. Moreno and R. E. Mayer, Personalized messages that promote science learning in virtual environments (2004), in: Journal of Educational Psychology, 96:1(165-173)
S. Volet and M. Wosnitza, Social Affordances and Students' Engagement in Cross-National Online Learning: An Exploratory Study (2004), in: Journal Of Research in International Education, 3:1(5-29)
Gerhard Fischer, Social Creativity: Turning Barriers into Opportunities for Collaborative Design, in: Proceedings of the Participatory Design Conference (PDC’04), CPSR, 2004
J. G. Jones, C. Morales and G. Knezek, Student attitudes towards an integrated 3D learning environment, in: World Conference on Educational Multimedia, Hypermedia & Telecommunications, pages 1378-1382, Association for the Advancement of Computing in Education, 2004
M. Schlager and J. Fusco, Teacher professional development, technology, and communities of practice: Are we putting the cart before the horse?, in: Designing for virtual communities in the service of learning, Cambridge University Press, 2004
James M. Hudson and Amy S. Bruckman, The Bystander Effect: A Lens for Understanding Patterns of Participation (2004), in: The Journal of Learning Sciences, 13:2(165 – 195)
J. G. Jones and J. Hicks, Touring mars online, real-time, and in 3D for educators and students, in: Emerging Technologies and Theories for Teaching and Learning, pages 35-40, Association for Educational Communication and Technology, 2004
2003
Amy Bruckman, Co-Evolution of Technological Design and Pedagogy in an Online Learning Community, in: Designing Virtual Communities in the Service of Learning, Cambridge University Press, 2003
J. G. Jones, Design and implementation of an educational 3D MOO, in: Association for Educational Communications and Technology, 2003
C. Ondrejka, Escaping the Gilded Cage: User Created Content and Building the Metaverse, in: The State of Play: Law, Games, and Virtual Worlds, 2003
D. Modjeska and M. Chignell, Individual differences in exploration using Desktop VR (2003), in: Journal of the American Society for Information Science and Technology, 54:3(216-228)
X. Ge, J. Lee and K. A. Yamashiro, Role-playing a legend in virtual reality (2003), in: Academic Exchange Quarterly, 7:2(257-261)
2002
Steven G. Jones, Building, Buying, or Being There: Imagining Online Community, in: Building Learning Communities: Learning and Change in Cyberspace, Cambridge University Press, 2002
M. Schlager, J. Fusco and P Schank, Evolution of an On-line Education Community of Practice, in: Building Virtual Communities: Learning and Change in Cyberspace, pages 129-158, Cambridge University Press, 2002
James M. Hudson and Amy S. Bruckman, IRC Francais: The Creation of an Internet-Based SLA Community (2002), in: Computer Assisted Language Learning, 15:2(109 - 134)
Jeannette McDonald, Is "As Good As Face-To-Face" As Good As It Gets? (2002), in: Journal of Asynchronous Learning Networks, 6:2(10 - 23)
Helen Nissenbaum, New Research Norms For A New Medium, in: The commodification of Information, Springer, 2002
Wesley Shumar and K Ann Renninger, On Conceptualizing Community, in: Building Learning Communities: Learning and Change in Cyberspace, Cambridge University Press, 2002
David A Wiley and Erin K Edwards, ONLINE SELF-ORGANIZING SOCIAL SYSTEMS the Decentralized Future of Online Learning (2002), in: Quarterly Review of Distance Education, 3:1(45 - 58)
P. Schank, Z. Harris and M. Schlager, Painting a Landscape onto Tapped In 2, in: Computer Support for Collaborative Learning 2002 Workshop on the Role of Place in Virtual Community, 2002
Amy Bruckman and Carlos Jensen, The Mystery of the Death of MediaMOO: Seven Years of Evolution of an Online Community, in: Building Virtual Communities: learning and Change in Cyberspace, Cambridge University Press, 2002
Mark Guzdial, Pete Ludovice, Matthew Realff, Tom Morley and Karen Carroll, When Collaboration Doesn't Work, in: International Conference of the Learning Sciences, Lawrence Erlbaum Associates, 2002
2001
Neville A. Stanton, Les J. Porter and Ray Stroud, Bored with Point and Click? Theoretical Perspectives on Designing Learning Environments (2001), in: Innovations in Education & Teaching International, 38:2(175 - 182.)
Dene Grigar and John F. Barber, Defending your life in MOOspace, in: High Wired: On the Design, Use, and Theory of Educational MOOs, University of Michigan Press, 2001
P. McKenna, Programmers: concrete women and abstract men? (2001), in: Journal of Computer Assisted Learning, 17(386 - 395)
Norm Friesen, What are Educational Objects? (2001), in: Interactive Learning Environments, 9:3(219 - 230)
2000
Qun Jin, A Multilingual Virtual Environment for Every-Citizen Learning Communities. (2000), in: International Journal of Computer Processing of Oriental Languages., 13:3(223 - 234)
Judith Donath, Being Real, in: The Robot In The Garden: Telerobotics and Telepistemology in the Age of the Internet, MIT Press, 2000
Sherry Turkle, Cudding up to cyborg babies (2000), in: UNESCO Courier
M. Riel, New Designs for Connected Teaching and Learning Whitepaper, in: Secretary's Conference on Educational Technology, 2000
1999
Barry J. Fishman, Characteristics of Students Related to Computer-mediated Communications Activity (1999), in: Journal of Research on Computing in Education, 32:1(73-97)
Fenton Schank, P. and J. Fusco, From MOO to MEOW: Domesticating technology for online communities, in: Third International Conference on Computer Support for Collaborative Learning, pages 518-526, 1999
Wayne A. Nelson, Kathleen A. Bueno and Steven Huffstutler, If You Build It, They Will Come. but How Will They Use It? (1999), in: Journal of Research on Computing in Education, 32:2.(270-286)
P. Schank, J. Fusco, C. Coleman and Korbak, Knowledge Building in Tapped In and ChemSense, in: Computer Support for Collaborative Learning '99 Workshop on the Design and Assessment of Knowledge-Building Environments, 1999
Anna Duval Smith, Problems of conflict management in virtual communities, in: Communities in Cyberspace, pages 134 - 166, Routledge, 1999
1998
Judith Donath, Identity and deception in the virtual community, in: Communities in Cyberspace, Routledge, 1998
1997
William H. Graves, "Free Trade" In Higher Education: The Meta University (1997), in: Journal of Asynchronous Learning Networks, 1:1(97 - 108)
Dan Ingalls, Ted Kaehler, John Maloney, Scott Wallace and Alan Kay, Back to the Future: The Story of Squeak, A Practical Smalltalk Written in Itself, in: 12th ACM SIGPLAN Conference on Object-oriented Programming, 1997, pages 318 - 326, 1997
Sherry Turkle, Computational Technologies and Images of the Self (1997), in: Social Research, 64:3(1093 - 1111)
R. Kozma and P. Schank, Virtual Places for Collaborative Science Simulations (1997), in: BioQuest Notes:Spring 1997
1996
Amy Bruckman, Finding One's Own in Cyberspace (1996), in: Technology Review, January 2006
High Noon on the Electronic Frontier, MIT Press, Digital Communication, 1996
Tari Lin Fanderclai, Like magic, only real, in: Wired Women: Gender and New Realities in Cyberspace, Seal Press, 1996
1995
P. Moore, Learning and teaching in virtual worlds: Implications of virtual reality for education (1995), in: Australian Journal of Educational Technology, 11:2(91-102)
Martha J. Laughlin, The Narcissistic Researcher: A Personal View (1995), in: The Qualitative Report, 2:2
1994
J. Franchi, Virtual reality: An overview (1994), in: TechTrends, 39:1(23-26)
1993
Amy Bruckman, Gender Swapping on the Internet, in: INET '93, The Internet Society, 1993
F. Randall Farmer, Social Dimensions of Habitat's Citizenry, in: Virtual Reality: A Survey of Technology and Culture, Van Nostrand Rheinhold, 1993
1992
Sherry Turkle and Seymour Papert, Epistemological Pluralism and the Revaluation of the Concrete (1992), in: Journal of Mathematical Behavior, 11:1(3 - 33)
1991
Alan C. Kay, Computers, Networks and Education (1991), in: Scientific American:September, 1991
1990
Martin Tessmer, Environment Analysis: A Neglected Stage of Instructional Design (1990), in: Educational Technology Research and Development, 38:1(55 - 64)
Steven D Tripp and Barbara Bichelmeyer, Rapid Prototyping: An alternative instructional design strategy (1990), in: Educational Technology Research and Development, 38:1(31 - 44)
Chip Morningstar and Randall Farmer, The Lessons of Lucasfilm’s Habitat, in: Cyberspace: First Steps, MIT Press, 1990
1989
Ray Oldenburg, The Great Good Place, Paragon House, 1989
1988
1986
Sherry Turkle, Computational Reticence: Why Women Fear the Intimate Machine, in: Technology And Women's Voices, Pergamon Press, 1986
1973
1971
Seymour Papert and Cynthia Solomon, Twenty Things to Do With a Computer, Massachusetts Institute of Technology, number Artificial Intelligence Memo 248, 1971
1970
Seymour Papert and Cynthia Solomon, NIM: A Game-Playing Program., Massachusetts Institute of Technology, 1970
1909
E. M. Forster, The Machine Stops (1909), in: Oxford and Cambridge Review
""
danah boyd, The significance of social software, in: BlogTalks Reloaded. Social Software - Research & Cases., Books on Demand, ""